What is ConflictQuest2Go?
Florian often played online blitz chess. It was fun but also stressful due to competition and time pressure. He wished for a in the same way short but more relaxing alternative – ideally something cooperative.
This led to the idea of ConflictQuest2Go: a platform where people can collaboratively tackle other people’s challenges or conflicts.
How does it work?
ConflictQuest2Go uses Mattermost as a chat platform hosted on servers in Germany. There, a digital space exists for people seeking help (Questgivers) and those who want to help (Questmates).
- Questgivers create a „Channel“ and share the link along with a short description of their challenge in the room „List of Quests.“
- Questmates join the room and contribute by engaging with the issue and providing input.
- They can help briefly or stay involved for longer.
- Once the challenge is solved, the Questgiver closes the room (links to closed rooms are no longer active).
The 4 Rules!
Rule 1: Puzzling in Two Phases

Empathy & Understanding
- Explore the situation together by expressing empathy, asking questions, sharing associations („This reminds me of…“), making analytical suggestions, etc.
- The Questgiver can set additional rules (e.g., „Please, empathy first!“).
- ⚠️ No solutions, advice, or tips during this phase (unless the Questgiver explicitly allows it).
- The Questgiver actively decides when to move on.

Solving
- The Questgiver states whether they want solutions, advice, or tips.
- If yes, everyone contributes ideas.
- If no, the Questgiver thanks the Questmates and closes the room.
- The Questgiver can also choose to skip straight to the „Solving“ phase.
Rule 2: Use Pseudonyms!
- Do not use real names (neither yours nor others‘).
- Instead of „Mary“ or „Fatima,“ use „Person A“ or „m2000.“
- Anonymize locations and organizations as well.
- This protects everyone from potential misuse of information.
- ConflictQuest2Go is not a secure space! Be aware that anyone can read along.
- However, you cant create private quests and invite only people you know
Rule 3: The Questgiver Decides!
- Questgivers can delete any contributions in their rooms without explanation.
- They can also remove disruptive Questmates without justification.
- Disruptive Questmates can be reported to the admin team.
- Reported Questmates will be invited to a dialogue with the admin team to clarify the situation. During this time, they cannot join new rooms.
- Being reported is not a big deal – it may happen to any of us at some point. Hosting a ConflictQuest can be a vulnerable experience.
Rule 4: Resolve Conflicts Elsewhere!
- If a conflict arises with another person, leave the room or ask them privately if they are willing to talk.
- If they decline, respect that.
- If the conflict bothers you, you can start your own Quest about it.
Support ConflictQuest2Go
You can support ConflictQuest2Go in the following ways:
- Join in and help solve others‘ quests.
- Tell others who might need support.
- Join the team or ask how you can contribute.
- Join the team advising community (a messenger channel on Signal)
- Offer resources to help the project grow.
The Team
